The free games room
Whole-class games to put on the board. Five minutes, no logins, no student accounts. Pick a game, pick the skill, play.
Pick the math you are teaching this week
A fresh three-case mystery on one skill, ready for the board in five minutes. Each skill is its own page you can bookmark.
Suspect Sprint
Sixty seconds on the clock. A sum appears; tap the suspect wearing the answer. Great for times tables at the start of a lesson.
Suspect Sprint
Who's wearing the answer?
A sum flashes up. Tap the suspect with the matching number before the clock runs out. Pick your skill above, then go.
Code Cracker
A suspect left a coded note. Every letter hides a problem. The class solves one, you type the answer, and every matching letter flips over. Crack the whole note to find out who wrote it.
The Daily Badge
One number a day, three clues, six suspects. Who is wearing the badge? A 30-second warm-up that changes every morning.
The Daily Badge
Lineup Logic
Eight suspects, a handful of clues. Reveal one clue at a time and let the class argue it out: who can be crossed off now? No math needed, just careful thinking.
Lineup Logic
Escape room: The Locked Lab
Four padlocks stand between your class and the exit. Solve the puzzles to crack each lock. It plays just like a full Kiwiland digital escape room, and it is free.
The Locked Lab
Open all four padlocks to unlock the lab door. Click a lock to see its puzzle.
Out of the lab in . The full Kiwiland escape rooms have more rooms like this one, each with its own story and a code to crack.
More on the shelf
New games join as they're made. Every game finishes with a link to the printable pack for the same skill.
