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The free games room

Whole-class games to put on the board. Five minutes, no logins, no student accounts. Pick a game, pick the skill, play.

Free · Case of the Week, by skill

Pick the math you are teaching this week

A fresh three-case mystery on one skill, ready for the board in five minutes. Each skill is its own page you can bookmark.

Playable now

Suspect Sprint

Sixty seconds on the clock. A sum appears; tap the suspect wearing the answer. Great for times tables at the start of a lesson.

Suspect Sprint

TIME60
CLEARED0
BEST0
Who's wearing7 × 8?
60 seconds on the clock

Who's wearing the answer?

A sum flashes up. Tap the suspect with the matching number before the clock runs out. Pick your skill above, then go.

Playable now · new

Code Cracker

A suspect left a coded note. Every letter hides a problem. The class solves one, you type the answer, and every matching letter flips over. Crack the whole note to find out who wrote it.

0 of 0 letters
Intercepted note · found in the lost and found
Pick any tile, solve it together, then type the answer.
Playable now · bell-ringer

The Daily Badge

One number a day, three clues, six suspects. Who is wearing the badge? A 30-second warm-up that changes every morning.

The Daily Badge

    Playable now · logic

    Lineup Logic

    Eight suspects, a handful of clues. Reveal one clue at a time and let the class argue it out: who can be crossed off now? No math needed, just careful thinking.

    Lineup Logic

    Clue board

      Free · room one

      Escape room: The Locked Lab

      Four padlocks stand between your class and the exit. Solve the puzzles to crack each lock. It plays just like a full Kiwiland digital escape room, and it is free.

      The Locked Lab

      LAB 4 · AUTHORIZED DETECTIVES ONLY
      EXIT

      Open all four padlocks to unlock the lab door. Click a lock to see its puzzle.

      The games

      More on the shelf

      New games join as they're made. Every game finishes with a link to the printable pack for the same skill.

      Why teachers use these

      Made for the board, not the screen time

      Five minutes, then back to the lessonEach game is a warm-up or an exit ticket, not a whole period. Put it on the board, play, move on.
      Nothing to set upNo accounts, no codes, no downloads. Open the page on your board and press start.
      Safe for kidsThe teacher runs it on the board. Students never sign in and nothing about them is collected.
      Practice it on paper nextEvery game ends with a link to the printable Mystery Detective pack for the same skill.